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Description
Neoclassical Geek Revival, Second Edition Content Guide216 pages, casebound hardcover, 9 x 6 inches. Foil embossed cover, black and white interior. New. "Neoclassical Geek Revival (NGR) is meant to have a Just In Time system for determining any mechanical implications of things you've described. The ideal it strives for is that you don't need to 'Stat Up' much of anything ahead of time. But sometimes you are just lazy and don't want to think. I get that, making games easier to run is why I started this
216 pages, casebound hardcover, 9 x 6 inches. Foil embossed cover, black-and-white interior. New.
"Neoclassical Geek Revival (NGR) is meant to have a Just-In-Time system for determining any mechanical implications of things you've described. The ideal it strives for is that you don't need to 'Stat Up' much of anything ahead of time. But sometimes you are just lazy and don't want to think. I get that, making games easier to run is why I started this whole project in the first place. This book is meant to be a set of premade content that you could have created on your own using the rules in the main book but didn't because you don't give enough of a fuck."
The best DMG you've ever owned, and the second core book for NGR after the Core Rules. By Zzarchov Kowolski.
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